Post by Admin on Feb 4, 2018 21:24:11 GMT
**** Major Note****
Everyone (until a sept is formed) comes in to game with the flaw :
Homeless (4 Traits)
Just as it sounds, you have no permanent place to dwell, which means it’s a life on the streets or spent hopping from shelter to shelter for you. You cannot take the Resources Background at all, and cannot heal lethal damage naturally while living under these conditions. In addition, you must carry all of your equipment with you somehow, and if you do not you must hide it and make a Simple Test with the Storyteller-on a loss, your stash has been found and at least one item has been stolen.
This is mandatory and will be removed en masse once a sept is formed. This does not mean you only have 6 points of flaws to buy, you can still buy 10 (ten) points should you choose to do so, this is just a global effect.
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No Metis.
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Survivability Rule:
Before each game session (including soft roleplay) make a simple test against 8 Physicals.
Success: You are hungry yet have managed to found a coping mechanism, for now.
Failure: Your hunger is literally killing you. Lose a health level.
The Survival trait and what this means to you??
Each Survival Ability has an extra added bonus. It adds to +3 to the Overall Food Pool. Each + is considered enough food to stave off hunger and nothing else.
You can feel free to use One (or more if you want to be greedy, but this can affect other players) level from this pool to regain lost health from your simple test; after the test .
This in no way prevents you from taking time out of game for actual hunting, in fact, there maybe scenarios where the whole mission of the game day IS to find food.
Everyone (until a sept is formed) comes in to game with the flaw :
Homeless (4 Traits)
Just as it sounds, you have no permanent place to dwell, which means it’s a life on the streets or spent hopping from shelter to shelter for you. You cannot take the Resources Background at all, and cannot heal lethal damage naturally while living under these conditions. In addition, you must carry all of your equipment with you somehow, and if you do not you must hide it and make a Simple Test with the Storyteller-on a loss, your stash has been found and at least one item has been stolen.
This is mandatory and will be removed en masse once a sept is formed. This does not mean you only have 6 points of flaws to buy, you can still buy 10 (ten) points should you choose to do so, this is just a global effect.
______________________________________________________________________________________________________________________________________________________________
No Metis.
______________________________________________________________________________________________________________________________________________________________
Survivability Rule:
Before each game session (including soft roleplay) make a simple test against 8 Physicals.
Success: You are hungry yet have managed to found a coping mechanism, for now.
Failure: Your hunger is literally killing you. Lose a health level.
The Survival trait and what this means to you??
Each Survival Ability has an extra added bonus. It adds to +3 to the Overall Food Pool. Each + is considered enough food to stave off hunger and nothing else.
You can feel free to use One (or more if you want to be greedy, but this can affect other players) level from this pool to regain lost health from your simple test; after the test .
This in no way prevents you from taking time out of game for actual hunting, in fact, there maybe scenarios where the whole mission of the game day IS to find food.